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Game Review: Command and Conquer: Red Alert 3 Ultimate Edition (Playstation 3)

Reviews - PlayStation 3

Command and Conquer: Red Alert 3 Ultimate Edition for the Playstation 3Platform: Playstation 3
Publisher: EA
Genre: Strategy
ESRB Rating: Teen

 

 

My last console RTS experience was on the N64 when I played Starcraft. We all know how that game turned out and since, I’ve been soured towards console RTS games. The main problem with Starcraft for the N64 were the horrid controls. Fast-forward to 2009 and we have Command and Conquer Red Alert 3 Ultimate Edition, the complete edition of Red Alert 3. Even given about ten years console RTS games can’t seem to get a control scheme down that works as well as a mouse and keyboard. Coming into this review I had hoped that Command and Conquer Red Alert 3 would allow the use of a mouse and keyboard being that I use these on my Playstation 3 regularly. However, EA opted not to include this control scheme and a great RTS game has once again been marred by sub par controls and another famous franchise falls to the console control scheme.

For one thing at least EA tried something different. Instead of making you do multiple button combinations to do even a simple task many of the buttons on the Playstation 3’s controller act as hot keys that allow you to quickly move units around the map. By and large this works well. The new addition comes in the form of the Command menu. This menu is a pop up menu that you bring up using the R2 button. It’s a clock face that can includes up to twelve options in it. It changes depending on what units or building you have selected. On the whole it works really well, however it still feels clunky compared to the mouse and keyboard. It takes too long in many places to deselect units in the menu, then select the appropriate option, and finally execute it. While the command menu was a great idea it doesn’t surpass what should have been, mouse and keyboard controls.

Command and Conquer: Red Alert 3 Ultimate Edition 

Moving past my problems with the game’s controls there are multiple things that make this game unique. The first thing is the tongue in cheek humor present throughout the game. Instead of CGI characters there are multiple live action situations with famous celebrities playing the part of generals on the Soviet, Allied, and Rising Sun factions. The game firmly relies on humor to move these portions along and it’s great fun as the game doesn’t take itself too seriously. It also makes for one of the funniest tutorials I’ve every played. It involves a tank from each faction teaching you how to play the game. I won’t spoil it but trust me, this is a tutorial you want to play.

Being that this is one of the third or fourth rereleases of Command and Conquer Red Alert 3 the changes made to the game are important to note. On the Xbox 360 the game was nearly unplayable due to frame rate drops when the action became heated and that problem has been largely fixed in this game. EA even went about making some changes to the visual style that helps the game look better by today’s standards. However the game is starting to show its age and doesn’t look quite as good as it did a year ago. Also included in the package are a multitude of extras packed into the Blu-ray. Most of them are interesting side notes: some mini shows, and even a portion on the girls of Red Alert 3. The extra material fits in well with the humor of the game and has some moments that are truly informative as well as entertaining.

For me one of the best parts of Command and Conquer Red Alert 3 was the ability to play with a friend cooperatively. Usually you have a computer controlled ally who does a good job of supporting you but it’s great fun to include a friend in the fray. It makes it so you almost have a two on one battle. Just make sure your friend goes through the training because otherwise they’ll have no idea what’s going on. Once you finish the three main campaigns you can even hop online and play against others. This gives the game some legs but the main campaign will take you a while to complete even on easy.

Command and Conquer: Red Alert 3 Ultimate Edition 

Command and Conquer Red Alert 3 Ultimate Edition is a great throwback to the classic RTS games of the 90’s. The game has gotten significant upgrades in the way it plays and the mechanics behind the game. But the live action actors have made the transition from the 90’s and their inclusion is something not to be missed. While the controls could have been better, why is there no mouse and keyboard, it doesn’t break the game. It merely takes a lot of getting used to and once you memorize the menus you’ll be able to play quickly with the new command wheel. As the ultimate edition I was hoping that everything would click and this would fill the much-needed gap of RTS games on the PS3. While it’s not ultimate in the sense of the word it’s still a great game and if you haven’t played it on another console it would be worth your while to give it a spin.

Overall: 7.9/10


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Game Review: The Godfather 2 (Playstation 3)

Reviews - PlayStation 3

The Godfather 2 for the Playstation 3Platform: Playstation 3
Publisher: Electronic Arts
Genre: Action/Crime
ESRB Rating: Mature

 

 

 

By naming their new sandbox game The Godfather 2 EA has opened themselves up to comparisons to the mastery of cinema that was Godfather 2 the movie. This comparison isn’t kind though, not only because of rose colored glasses covering the movie in nostalgia but also the high expectations this lays for anyone who is going to play the game. It should be clarified to anyone who wants to play The Godfather 2 for the Playstation 3 that you will NOT be playing the plot of the award-winning movie. Instead you’ll be playing along in a parallel story as Dominic, a new mob boss. The game occasionally crosses path with the movie but mostly it does it’s own thing. This story unique to The Godfather 2 does add a layer of the unexpected but the story and writing definitely doesn’t live up to the pedigree of The Godfather movies. It’s not awful but it’s not AAA. Otherwise The Godfather 2 is a sandbox game with an interesting game mechanic surrounding something called the Don’s View.

The Don’s View is a mode in The Godfather 2 that allows you to see the world of The Godfather 2 in a more RTS style perspective. In the Don View you get a bird’s eye view of the world and you can see who owns what, if there is security there, how much money it makes, or who is there for you to kill. The mode really gives The Godfather 2 a very strategic vibe as you can bounce around the map balancing all your resources and strikes. What’s also nice is that there are perks for owning all of a specific type of location. For instance, owning all the diamond dealers gives you bulletproof vests. The Don View even transfers over to online as one player can play the Don as their minions fight against each other. Overall the Don View is an interesting idea that makes The Godfather 2 stand out from all the other me too GTA clones.

The Godfather 2 

The Godfather 2 stretches across New York, Cuba, and Florida. These locations are large and do change up the basic look of the game but overall the areas are cookie cutter and only vaguely represent their respective cities. This isn’t like the Playstation 2’s Getaway where London was painstakingly modeled. In addition to this the action in The Godfather 2 is standard. You equip guns and weapons and drive cars throughout the city. However in addition to simply fighting alone you also put together a crew that has various skills you can take advantage of like lock picking or kicking down doors. While your character is the wreaking ball of the team the skills that others bring to the fold can help you out in certain situations. Just don’t expect your partners to be incredibly brilliant because the AI that runs the characters is filled with glitches. The final thing you can do with your crew is execute them if you get tired of them. To deter this though you can pump skill points into them and yourself hopefully making it so you have some sort of attachment to your characters in game.

The last piece of The Godfather 2 is the multiplayer elements present in the game. In the multiplayer you can battle against other people online. Not only can you battle each other but one player on each team can play as the Don using the Don View from the single player game. The player who plays as the Don gets to set waypoints and even bestows perks on other players. While this mode is great the Don view isn’t nearly as polished in a full action mode as it is in the single player. However playing online isn’t just about the Don gameplay. By playing online you can earn money and items that carry over into single player. As a result multiplayer doesn’t seem as hollow as it otherwise would be.

The Godfather 2 

The Godfather 2 is a step in the right direction for The Godfather franchise. Instead of making the game more about violence The Godfather has differentiated itself by creating a more RTS style action game that is different from anything else on the market. Overall the game is good but it’s definitely unpolished with many game glitches and multiplayer not being nearly as fleshed out as it could have been. If EA continues to add new ideas and improve on the quality of the existing ones I think future looks bright for this franchise. I can’t highly recommend this game but if you’re looking for something to shake up the sandbox norm you’ll be happy with The Godfather 2.

Overall: 7.2/10


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Game Review: Tom Clancy's H.A.W.X. (PlayStation 3)

Reviews - PlayStation 3

H.A.W.X for the PlayStation 3Platform: PlayStation 3
Publisher: Ubisoft
Genre: Flight/Action
ESRB Rating: Teen

When you think of the flight/action genre of "Next-Gen" consoles, the only names that come to my mind are Blazing Angels and Ace Combat 6.  Although Blazing Angels was produced and developed by the same studio as H.A.W.X was, Tom Clancy's latest edition to his brilliant collection of games resembles more of Ace Combat 6 than anything else.  Even though it resembles Ace Combat 6, it is not just another version of the same game slapped into a box.  Ubisoft has taken something that worked in one game, and introduced enough visual stimulation, variety in the missions and gameplay, as well as a good enough storyline to be a truly unique game in it's own.  Can H.A.W.X be the "Top Gun" while maintaining that "Clancy" feel while dominating the skies above us, or will it simply crash and burn straight into the bargain bin at your local game store?

Using Geo-Eye, a 100 Million dollar Earth Observational Satellite which takes Hi-Res photos from 423 miles in the sky, Ubisoft was able to re-create real world cities and locations.  When you fly through the clouds at Mach 2, you suddenly feel as if you are flying above Washington, D.C. or Tokyo Harbor.  No more look-a-likes or pathetic attempts to replicate locations, for Ubisoft has taken the real locations and put them in the game for your gaming pleasure.  Unfortunately, the imagery doesn't look as nice when your flying under the radar grazing the tops of trees.  I guess you can't have everything, huh?  

Mercenaries 2 for the PS3

If you want a selection of planes, H.A.W.X is the right game for you.  With over double the amount of planes of Ace Combat 6, Unisoft gives you an arsenal of planes that any Air Force would be jealous of.  Incorporating a "leveling" system where as you advance throughout the story and your career you unlock the new planes as well as special weapon packages.  Your selection of planes are varied for each mission, just like your special weapon packages.  Each plane, no matter if it is designed for dog fighting or a bombing mission, can be modded with your special weapon packages to accommodate your next mission.  When using your weapons, press the "Y" button to select your targets.

The  game takes you on a ride of emotions with its plot being twisted an turned just like your plane slicing through the clouds.  You start off as David Crenshaw, and you have just been promoted to squadron leader of the High Altitude Warfare eXperimental squadron (H.A.W.X) .  Just like certain games such as Army of Two or even the reality of our own future, the world David Crenshaw lives in revolves around the growing use and influence of private military corporations (PMC).  Just like every other soldier, David is looking to make some extra cash.  A PMC called Artemis Global Security recruits David and his Squadron to become their elite fighter squadron.  Completing missions that are typical of flying games such as perimeter watch, escort, and bombing missions, you help Artemis secure contracts to become the world's premier PMC.  As you can imagine, securing contracts with so many different governments, there is bound to be a conflict of interest at one point or another.  Artemis is a business, and they do act like one.  I don't want to spoil it all with details, so you are going to have to pick up the game to see what happens in this intriguing storyline.  You probably won't jump up and down for joy or cry yourself to sleep, but the dialogue and storyline do keep you there wanting more.

Mercenaries 2 for the PS3

Maneuvering  your "Iron Eagle" is fairly similar to Ace Combat 6, with the left stick acting as your yoke, the LB and RB as your yaw, LT and RT as brake/accelerate, and the face buttons controlling your weapon. The D-pad switches between your weapons, or gives orders to your wingmen (attack or defend).  Pressing the select button switches your radar view between close-up and full battlefield. However, H.A.W.X  brings a new mechanic to the skies, with the “Assist Off” mode. Double tapping the RT will switch the camera from the enhanced reality system (ERS) cockpit view, to a third-person, "behind the plane perspective. Since it allows players to see themselves and what they are going after at the same time, it is supposed to make aerial combat easier.   Unfortunately for me, I found it complicating this to the point of returning back to the ERS.  If you are like me and you like to complete your missions in the easiest way possible, keeping the ERS on will dramatically improve your chances in my opinion.  Turning it off will allow you to have full control of your plane, which in my case is either a very good thing or a very bad thing. The ERS also warns you of possible threats to the health of you and your plane.  When approaching a target or being locked on by an enemy Mig on your six, the ERS allows you to enter a "Gate" mode.  When prompted, press the "X" button to bring up a series of gates which will give you the best route to either escape your un-timely  demise or take out whatever obstacle is in your way.   Even though these gates have a timer on them to help prepare you for your perfect maneuver, flying through these gates can take up a lot of time as well as take you of course from your original flight plan.   While there are several missions that cannot be completed without using the ERS gates, most other times throughout the game, it is much faster and easier to simply enter into your own evasive maneuvers. When playing the campaign, you will come to missions that require you to use these "ERS Gates" to successfully complete your missions.  Other than the required use, I personally found it quite useful to just forget that you even have the option to use them.  I was able to escape while being targeted and fired upon just as easily and fast as taking out ground objectives. 

Mercenaries 2 for the Ps3

H.A.W.X. doesn't offer a plethora of game modes online, but what it does offer can truly be a lot of fun. One can play through all of the single player missions in on-line co-op mode, with up to four players in each mission. The game allows for drop-in/drop-out, and even offers the option of allowing players to play whatever mission the host wants to play. So, if you haven't had a chance or just plain lack the skill to get to level 9, you can still play it with the host if he or she has already completed it themselves.  Each player in a co-op is also allowed to set his or her own level of difficulty, so one doesn’t have to worry about entering a room that is above their skill level. The game keeps track of how many enemies each player has killed, and has a running leader board on the screen during the missions. There is also the option to play team deathmatch, either ranked or unranked, all the while earning experience.  Being able to earn experience in all kinds of game modes helps us, the gamers, to be able to unlock more planes and special weapons to complete the missions on hand or battle it out over live.

Some people might call H.A.W.X a copycat of Ace Combat 6.   Some may even say it doesn't hold up to the "Tom Clancy" level we expect from his games.  There might even be some people who say do not waste your time and money giving it a chance.  Well, people are entitled to their own opinions.  However, I do not agree with them.  Granted, this isn't a "Game of the Year", but it is definitely one game worth giving a chance if you are interested in trying it out.  So take a seat in the cockpit, relax, and see what a "Next-Gen" flight/action game should be.  I promise you won't be disapointed. 

Overall: 7.5/10


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Game Review: WWE Legends of Wrestlemania (Playstation 3)

Reviews - PlayStation 3

WWE Legends of Wrestlemania for the Playstation 3Platform: Playstation 3
Publisher: THQ
Genre: Sports/Wrestling
ESRB Rating: Teen

 

 

 

WWE Legends of Wrestlemania is a fan service game. It takes an idea that has so far seemed a fantasy and made it a reality. THQ has taken 38 past wrestling superstars and slammed them all into one package. You’ll be able to play as Hulk Hogan, Andrei the Giant, the Ultimate Fighter, and many more. The idea behind the game is sound however some odd choices with the game’s controls, a deficiency in entertaining online multiplayer, and the lack of legs beyond the two modes in this game tarnish a game that is all about celebrating the star studded past of wrestling.

For starters there are a few modes you can play in WWE Legends of Wrestlemania. You can play a quick play game in Exhibition, you can create a wrestler in the Create mode, or you can try out the history modes. The main meat of this game involves the history modes. In these modes you will be able to rewrite, redefine, and relive classic moments in Wrestlemania history. In the Relive portion of the game you reenact the famous moments, in the rewrite you change the outcome of a match, and in redefine you can change certain aspects of a match to make it more to your liking. In each of these matches you have certain objectives that you must complete to pass the match and move on.

WWE Legends of Wrestlemania 

Aside from what I’ve dubbed the history mode the other modes in WWE Legends of Wrestlemania are relatively light. There is a mode called Legend Killer that makes up the rest of the Single Player mode. In it you play in a ladder survival game with a character of your creation. You play against eight foes in a row until you rise to the top of the ladder. Unfortunately you can’t save mid ladder and you only receive a small portion of your health back as you climb. To make matters even more difficult the final Legend Killer has you play 38 wrestlers in a row. That’s a lot of wrestling!

The aspect I most enjoyed about WWE Legends of Wrestlemania was not the actual gameplay, it was the videos that lead up to each match. Before each match there is a very nice montage of actual footage showing you scenes from the fight you are about to fight in. For someone who hasn’t really watched a lot of wrestling this really put each match into context and made the upcoming fight more meaningful and exciting. Without these videos the matches would have been painfully out of context and boring. The nice thing is that a movie theater was included so after you play a match you can rewatch the associate movie whenever you’d like.

Earlier I touched on the controls that run WWE Legends of Wrestlemania. Unlike its wrestling counterpart Smackdown vs Raw 2009, WWE Legends of Wrestlemania’s controls are laughably simple. The controls in Smackdown use a variety of button combinations to create a very deep and enjoyable experience. However in WWE Legends of Wrestlemania you solely use the face buttons when fighting. This makes matches very simple and run together very quickly. To top this off there’s also a large amount of quicktime events and button mashing. This makes WWE Legends of Wrestlemania feel very basic and simplistic. There isn’t any skill required to finish a quicktime event or mash buttons.

WWE Legends of Wrestlemania 

There is a nice Character creator mode here in WWE Legends of Wrestlemania but for those who have played Smackdown it will feel very similar. That’s because it’s nearly identical to the other game. This isn’t a bad thing because the mode in Smackdown was very well done and full of options however in WWE Legends of Wrestlemania it almost feels like it was put in simply to take up space. Now I know you need to make a character to play in the Legends Killer ladder but I would have liked to see more matches in the relive and rewrite portions of the game rather than have this mode included. Still though WWE Legends of Wrestlemania’s character creator is still fun and it’s easy to make a freaky looking character.

WWE Legends of Wrestlemania is not a terrible game. It’s easily approachable for the casual fan but those looking for a deeper experience will feel short changed. The famous matches are great fun but the challenge of defeating them isn’t there. With a little bit more time spent on the controls I think that this game could have come out a lot better for the involved wrestling fan. However for someone who is just looking for a simplistic and good time WWE Legends of Wrestlemania will bring a smile to their face though it may make the more loyal fan frown in frustration.

Overall: 6/10


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Game Review: Skate 2 (PlayStation 3)

Reviews - PlayStation 3

Skate 2 for the PlayStation 3Platform: PlayStation 3
Publisher: Activision
Genre: Skateboarding/Sports
ESRB Rating: Teen

 

Of course there was going to be a Skate 2. C’mon, Captain Obvious, figure it out. The first one not only sold relatively well, but also put the Tony Hawk franchise so far in its place that a new edition didn’t even come out last year. So Black Box Studios, before their shutdown due to recession, cranked out a good sequel for us, chock full of more skateboarding goodness, online and off. It has its fair share of problems, but none of them are enough to knock you off the board.

In the game, you’re a skateboarder that’s been out of the scene for a while, and you’re just being reintroduced to the basics. It’s not much of a backstory, but it sets up the framework to get the hang of the game’s controls. You don’t really press any of the face buttons to execute tricks here. Instead, like the first game, you utilize the right analog stick on both the PS3 and Xbox 360 versions to control your tricks. You control your movement with the left analog stick, so you can cruise, grind to a halt and turn with ease. The right stick, however, requires more precision. To perform kickflips and other moves, you have to follow a joystick procedure, like the fighting moves in the Street Fighter series. Don’t worry, though. After a few rounds within the city, you’ll get a hang of them. The controls are intuitive and very easy to learn.

Skate 2

It’s mastering them that’s the trick, and Skate 2’s main campaign takes you through various challenges to work your stuff. As you progress through the open world, you’ll find ample opportunities to show off what you can do to the locals. The AI-driven skateboarders aren’t the smartest in the world (they constantly trick, even if it’s into a brick wall), but they are admirers of your stuff. You’ll also avoid pesky pedestrians that litter all over the place (damn, people, learn to use a trash can) and traffic that can put an end to your ride right away. Fortunately, crashing is just as much fun as skateboarding, thanks to the addition of Thrasher’s Hall of Meat. Grind enough off and you’ll soon be earning kudos for your damage. It’s almost like you want to hurt yourself. Damn, I didn’t expect to be turning emo anytime soon…

As for presentation, it’s just as good as the original, if not a little better. Skateboarding through a living, breathing city is nice, and the music is fine tuned to fit the skateboarding motif. You’ll find a varied soundtrack here, and if it’s not your speed, substitute it with your own tunes. The sound effects are good, but we could’ve done without all of the skateboarder lingo. Cool, we know you’re a dude, but you don’t have to keep re-emphasizing you’re a dude. That’s like asking for proof from the pastor of his godhood AFTER he’s married you to your wife.

Skate 2

Along with an offline campaign, you also have various challenges available through Xbox Live and PlayStation Network. You can set up trick points, “own” particular spots throughout the city, and take on others. Furthermore, you can also skate through online co-op with a fellow shredder, if you feel like tearing up the streets.

The only downside to Skate 2 is the ability to get off your board. It’s vital in certain points of the game, such as when you need to set up a dumpster or remove a gate to get past it. It’s not the worst thing in the world, but you’d think that Black Box would’ve done something with the game’s controls in this mode. Walking around feels as sluggish as walking around in molasses – and you’re on city streets here, people.

Skate 2

Nevertheless, Skate 2 is a worthwhile sequel. It’s not too much changed from the original, and not all the changes make sense, but overall you’ll find this to be more fun and not so much a grind – even though it physically has grinds. Talk about your metaphors. Dude!

In a Nutshell: There are problems, but overall Skate 2 is definitely worth shredding with.

Overall: 8/10


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